#ifndef Particle_hpp
#define Particle_hpp

#include <linalg/Vector.hpp>

struct Particle : public Vector {	// derive from Vector so we can pass particle positions to Poisson solver without additional dereferencing, e.g. want to avoid extra level of indirection in p.pos.x
	Particle();
	~Particle();
	double u,v,w,q,m,np2c;
};

#endif
